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Import MXM
This prompts you to select an MXM file from your disk. If you do, a new material is created in the scene, and the state of the chosen
MXM file is imported into it.
Load MXM
This item will prompt you to choose an MXM file. Once chosen, the file will be read into this material. Any objects this material is
assigned to will now be using the newly-loaded MXM data. If Options > material Defaults > MXM Linking is set to Linked, then this
material will be set to Link the chosen MXM file.
Save As MXM
This item exports the current material as an MXM file for use in Studio or other plugins. If the material currently has no Source MXM
path, then it will be set to use the path chosen here (the material will not be set to use Linked MXM mode, but it will be easy to Link the
exported MXM later, if desired).
Enable/Disable Textures
These items are context-sensitive, that is, they will only appear when it makes sense for them to. As you can guess, what they do is to
enable or disable all textures in the current material.
Reload/Update Linked MXM
These items are also context-sensitive, meaning that they will only appear when the material has a valid linked MXM file. When this is
true, that MXM file can either be re-loaded into the material, or the current state of the material can be exported out to the MXM file
using these commands.
Material Overview Pane
This portion of the Material Editor window is used to control the global state of the material.
Material Name
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